@jeremiahtolbert @SaveVsTPK I mean, I think regression systems are progression systems with a different aesthetic, no? The “progression” system in Electric Bastionland mushes both aesthetics together. (Lose a nose, gain some hit points or points on your DEX.) @jeremiahtolbert @SaveVsTPK But honestly, IME you can have (narrative and even power-scale) progression w/o a trad progression system. Alliances, gadgets, better tactics, hard-won knowledge… they can all generate the same sense of progress if you handle them right.

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