@SaveVsTPK Yeah, I was recently discussing this idea with some friends, after a session of Into the Odd, and basically I landed at thinking unless your players really love dense rules and crunch, rules simplicity isn’t a barrier to a longer season/campaign. @SaveVsTPK Wait, actually, was your friend saying that because it’s (sort of) more minimalist, or because it’s space horror?
Countless horror games have campaigns published for them, right? And countless OSR games are deadly and yet get used for campaigns.