Playtesting a castaways adventure with the Sunday night group these days. Enjoying it so far and realized some things I could add to improve it. Players immediately stumbled onto the weird cultists, of course. They survived. “Whew, got *that* out of the way…” It’s been a stream of hijinks, mysteries, and evasions and oh man, the bad luck rolls. (Jungle is slow going/densely populated but also, I wanted to test out the contents of the tables, so we were using luck rolls once per hex—but not all the randoms are hostile or dangerous.)
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