@ahimsakerp Since Twitter KEEPS showing this to me at inopportune times, I’ll just note that “inverts all curses into good fortune, makes all good magic items cursed” would break certain OSR games. Or not: if every cursed item offers some benefit and vice versa..? I guess it’s a wash. @ahimsakerp That said, I don’t know if there’s a compelling way to do it? If you randomize buff/debuff-type spells, the player will just avoid both.

Maybe the easiest way would be to have them roll a d4 with each roll, to see how the dice are polarized at anby given time?

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